https://youtu.be/tPknoUGgdOo?si=Sn0J7kgtViPjbfOi

https://dev.epicgames.com/community/learning/tutorials/Zmw3/unreal-engine-running-blueprint-logic-at-render-time-in-movie-render-queue

 

적용 BP Syntax
Level BP Ce CustomEventName
Bp Actor or Editor Utility Actor Ke * CustomEventName
동일한 구문 커스텀 이벤트를 따로 부르기 BP Actor Ke * BPActorName.CustomEventName

MRQ = Movie Render Queue

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